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Okay, so describe a typical working day in
the life of Scott McCloud, who now works in comics for a living.
Ideally I get up at about 7 am, and I'll take
a shower, get dressed, walk the dogs, and then I'll get a single
can of Dr. Pepper and breakfast and I will literally eat my breakfast
as I get my email. And the first two hours of my day are spent
creating stuff for my web page. So the web page has been up for
about a year, but as far as my full-time work on it goes, it's
been less than three months or so.
Is it a week's worth of work to update Choose
Your Own Carl, or is it more one or two days?
Carl takes a lot of work. The only day that I
go past that two hours is Sunday morning, when I put together Choose
Your Own Carl. It's been a learning experience, discovering how
much time a tiny, single panel can take up each week. Because I
review every suggestion, and being a conscientious sort, it's like
killing my own children to reject any of those suggestions. I actually
have a rather elaborate procedure for selecting, involving creating
new files and selectively paring down the list and reorganising.
The decision alone can take as much as four hours, just deciding
which one to go with. And then drawing the panel can take between
one and two hours. So yeah, it's a big chunk. If I hadn't created
Choose Your Own Carl, I think the site would have been a lot less
fun, but I would have had five more online comics up (laugh).
You get that every now and then with your
favourite comic artists. There's that unfair division of time between
how long it takes to read something and the time it takes to create
something, and my friends, who are slow creators anyway, it takes
them four months or so to put together a 24-page comic, and I come
along and read it in half an hour and say "more". And
their eyes fill with tears.
Well, that's why 24-hour
comics are fun.
So that's the morning - what takes place in
the afternoon?
Oh - after I'm past that first two hours, the
rest of the day is spent working on the sequel, Reinventing
Comics,
which could very well be the last print comic I create.
Yeah, actually, I picked up that inference
in the RealAudio interview. How is your relationship with print
these days?
I'm ready to go. I'm ready to leave it behind.
A lot of people would say that's an excessively
bold statement.
Well, obviously I could be proven wrong, if I'm
unable to support my family through the web. But I think by the
time I'm done with this book, the time may have arrived when that's
entirely possible. And if it is, I'll probably never look back.
I fell in love with comics. I didn't fall in love with paper and
ink. For me, the idea of comics has always gone far beyond that.
By the time Understanding Comics came out, I knew that I felt that
comics pre-dated print, anyway. I think print has been a wonderful
way... Print is a great technology, and it has served us well for
hundreds of years. But without all the ideas and art that it's
brought to us, I think it's flat, dead wood.
What's your take on the classic, almost cliched, "death
of the book" argument?
Well, I think that books have their virtues,
I don't think those virtues are going to vanish completely. Print
has an aesthetic appeal that's unique, and there will still be
things that are best presented as print. But as far as the practical
day-to-day transmission of information - the sort of things that
used to go into papers and magazines, I just can't imagine that
that won't move wholesale to some sort of digital distribution
system.
But you're not going to be turning your back
on bookshelves, becoming some kind of reverse Luddite?
No. I have no hostility toward books. I do think
that the beauty of print will be brought into stark relief once
an alternative is available. Environments are invisible, we tend
not to notice something that surrounds us, that we experience every
day. If you ask people to list the things that they consume in
the course of the day, you'll find that air will come lower on
the list than a lot of other things. We're not aware of the air,
because it's omnipresent. And print is omnipresent as far as the
way we receive information. I think we became numb to the quality
of print over the years. Very often, comics are just printed in
the most expedient way possible. There's very little care taken
with them as objects.

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