zines index 1 2 3 4 5 6 7 8 9

...in which consideration is given to the distinction
between comics and other artforms...
And that's something you want to hold back
from? You want to keep comics cleanly defined, or do you not mind
the slippery slope?
I think animation itself, or multimedia effects,
are not anaethema to comics, but they have to be a by-product of
reader navigation and the reading experience. They can't supplant
the temporal map, they can only accompany it. But what we see now
is people on the web just taking a single panel and saying "Well,
why should we have multiple panels? We can just use this single
panel and I'll throw in some animation and I'll have some voice
actors reading the word balloons." The reason that I think
that's a dead end is not because it isn't amusing or interesting
or a fun thing to see, but because once there's sufficient bandwidth
and computational resources on the desktop, there's no reason on
earth that we shouldn't go to full animation at that point. So
essentially what you have is wannabe animation, ad the still images
are just a convenience. I think a much more interesting question
is, when you have all the computational resources and bandwidth
in the world, is there a form that maintains this idea of comics
that would still be fun to navigate through? I
think there is, and I think it lies in that other direction.
That's an interesting point of view. I have
some friends that draw their own comics, and some of them have
come from a film student background, and one of the reasons they
came to comics was through the storyboard concept. they didn't
have the freedom to make the films they wanted to, but the idea
that comics are silent films with an unlimited budget is something
I've encountered a lot.
Well, I think that we still have - in comics'
arsenal - the joy of being able to create whole worlds without
contracting people for a hundred years in order to do it. And that
advantage is not going to go away. But there are definitely people
who work in the medium out of convenience. And I would just as
soon let them have their dreams and not treat comics as second
best.
So what do you look for in a net comic?
I look for work which challenges our idea of
comics in interesting ways, which show that someone is beginning
to consider what could happen on the net that couldn't happen on
paper. One of the first ones that caught my eye was Cayetano Garza's
Magic Inkwell Comic Strip
Theatre. His work challenged my own convictions
about animation, which I was more hostile to, but he found an interesting
slant on it, in that his were consecutive panels - they were side
by side - and he was embedding looping animation in them. So comics
was actually playing host to animation in an interesting way. I
like Cayetano's work, and others like it, because they're inscribing
question marks on the face of comics - they're challenging us to
consider when it is no longer a comics. He's broadened my own ideas
about digital comics as a result, and I know that others out there
will do the same.
Okay, the flipside of that question - what
do you look for in a print comic?
Well, of course, the answer is the flipside of
the last answer. Someone who is using comics to its best potential,
who is in command of their medium, and their format. Someone who
understands the beauty of print. Someone like Seth, whose recent
book, It's a Good Life if You Don't Weaken, which I felt was a
culmination of all a print comic can do. He seemed to really understand
the beauty of print. The Hard-bound version of that book feels
like a graphic novel, it feels like these things we've been told
are "graphic novels", but which never really lived up
to the title. I think his does. It really exists for print. Chris
Ware, who also uses print in very exciting and innovative ways,
sort of in the tradition of people like Art Spiegelman and the
people at RAW, that's very exciting too. I think that when we have
an alternative to print, we can understand its beauty in a way
that we never did when it was our only choice.
...in which alternatives to pen and ink are
put forward...
I tuned into a RealAudio interview that you
had linked to on your site, in which you mentioned that you're
using tablets and computer programs to generate the artwork these
days. When did you make that transition, and how long did it take
to make that transition?
Well, it depends on how you measure it. There
were years of retraining and rethinking. And I'm not out of that
period. I consider myself "in training". I think my first
steps in that realm are a bit awkward and sloppy. I still feel
I have a lot to learn. But I'm in my element when I feel like I
have a lot to learn. I think I'd be depressed if I felt I'd learned
all there was to know. So I'm extremely excited about being able
to explore a lot of different applications for computer-generated
imagery. It was probably a mistake for me to take on something
as big as a graphic novel for my first project, which was The
New Adventures of Abraham Lincoln, which is a very problematic
piece of work. I'm well aware of its flaws. The internet gives
me an opportunity to do shorter pieces like Porphyria or Chess,
where I can play around with different effects and gague their
usefulness without having to spend a couple of years doing it.

zines
index 1 2 3 4 5 6 7 8 9
|