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...in which the sequential repercussions of
Understanding Comics are dealt with...
You're working on a second text now. Are you
comfortable with it being considered a sequel to UC?
Well, it's inevitable... It's called Reinventing
Comics, so the title alone is going to nail that down. It's a comic
and it's big. It has enough surface similarities that I think it
will be considered a sequel, and I don't really mind that. Especially
because the book has come about in much the same way, in that after
I finished Understanding Comics I just began thinking about other
things, and sure enough, they began to reach their own critical
mass, and the sheer number of ideas that I wanted to get out mandated
another place to put them all. And so another book simply became
inevitable, pretty much the same way the first one did. I just
had too much in my brain and I needed to put a hole in it and let
them all out.
What sort of areas are being covered this
time? Is it a re-telling of Understanding
Comics? An expansion?
Neither. There's very little from Understanding
Comics in it. It's just another couple hundred pages of ideas.
Understanding Comics covered the internal life of comics, primarily.
This one covers the external life of comics. That is, the attempts
over the years to reinvent what comics are about. It centres around
twelve revolutions, or would-be revolutions in comics - attempts
to elevate comics as fine art and literature, attempts to reinvent
the business, the fight for creators' rights, the various attempts
to get greater minority representation, gender balance, just the
general ways we've tried to expand what comics can do. The majority
of the book deals with the last three of those twelve, which all
have to do with computers. Because that's the revolution I think
has the most promise right now, and it's the revolution I have
the most passion for. So I've decided to indulge that passion and
download everything I've been able to figure out about how computers
and comics are going to collide.
...in which the collision of the worlds of
comic and computer is given due consideration...
How did you and the Internet and computer
illustration meet? There was a time when you were working with
pen and ink in the "traditional" way. How did the fusion
of the two come about? When did comics and computers collide in
your world?
It was almost immediately after Understanding
Comics. Right before UC was published, I purchased
a tiny little Mac just to help me supervise the promotion of the
book. I had gotten permission to actually get a little money over
the first few months of its life to be full-time participant in
the promotion of it - I really wanted to oversee every aspect of
the book. So I got this Mac just so I could typeset press releases
and ad copy and whatnot, and I fell in love with it pretty quickly,
as I always knew I would. I've always been a dormant technophile.
I didn't have any particular fear or dislike of computers, so I
wasn't surprised that I got to like them. Within a very short time
I had purchased a more serious workstation and was becoming very
interested in creating the images on computers, and an offer came
in to do an UC CD-ROM from Voyager, and I immediately began thinking
about how comics could operate in a digital medium, and that proved
fascinating. I knew down the road - I had even said this in my
proposal to Voyager - that this wasn't about CDs for me, it was
about how comics would operated in a digital environment - that
down the road, these same principles should be applied to the Internet.
In fact, the Internet has now replaced CD-ROMs as the most logical
place to try these things out. Unfortunately, the CD-ROM never
came about, it took a nose-dive. Even though it was digital on
the inside, it was still being sandwiched as a plastic disc locked
in a plastic case, shrink-wrapped and put in a cardboard box and
shipped in trucks across the country, competing for limited shelf-space,
so... It was a digital product that had to take physical forma
and it suffered all the same problems
that physical distribution has suffered over the years.
How does the Internet solve those problems?
Well, it's a little dangerous to say that it
solves them all. I could definitely be history's fall-guy if I
claimed that all of them get solved immediately. But I think that
digital delivery of comics - we have to be careful here, because
there's an important distinction between digital delivery and digital
aids to distribution. I'm not talking about Amazon.com, for example.
I'm not talking about shipping comics and using the Internet as
a mail-order catalogue, but the actual digital delivery of the
comic itself as bits, I believe can pretty much rewire the way
our economy works. For one thing, the law of supply and demand
is turned on its head, because the demand creates the supply instantaneously.
That alone could keep economists busy for a couple of decades,
trying to figure out what that means. I think it's extremely important,
especially for small producers, because you have the potential
there for a scaleable economy where you don't have to suffer the
economies of scale that allow the large to get larger and the small
to be forever marginalised. Innovative ideas start small, and the
health of any creative industry depends on the ability of those
small ideas to grow larger, based on their merit. I think what
we have right now is a system that does just the opposite, that
marginalises start-up ventures and makes them impractical. It takes
a lot of money to sell a comic just to two people.

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